# of Angels
Type Number
$ / Cycle Cycle Time $ / Second % of Total $ / Second
{{::inv[0]}} ${{::inv[3] | num:raw}} {{::inv[4] | time:raw}} ${{::inv[5] | num:raw}} {{::inv[6] | num:raw}}%
Cost of Upgrades
Type $ Cost +1 Time Cost +1 $ Cost +10 Time Cost +10 $ Cost +Bonus Time Cost +Bonus $ Cost +All Bonuses Time Cost +All Bonus
{{::ref.investments[$index][0]}} ${{::rUC[0] | num:raw}} {{::rUC[1] | time:raw}} ${{::rUC[2] | num:raw}} {{::rUC[3] | time:raw}} ${{::rUC[4] | num:raw}} {{::rUC[5] | time:raw}} ${{::rUC[6] | num:raw}} {{::rUC[7] | time:raw}}
Cash Upgrades
Angel Upgrades
Managers
Business
{{::ref.investments[$index][0]}}
Gold/Platinum Upgrades + Suits

Platinum Boost:

Suits:

Other Bonuses

Please only input the bonus you have.

For example, if you have a 30% Angel Investor increase from a Christmas event, so now your base Angel Investor bonus is 32%, but with upgrades it could easily be above 40%, please only input 30 or the calculations will be off.

Total Angel Investor % = {{ref.angelEffectiveness | number}}%

Super Badges

Total $ / second :  {{ref.totalMoneyPerSecond | number}} ({{ref.totalMoneyPerSecond | num}})

Total $ / minute  :  {{ref.totalMoneyPerSecond * 60 | number}} ({{ref.totalMoneyPerSecond * 60 | num}})

Total $ / hour      :  {{ref.totalMoneyPerSecond * 3600 | number}} ({{ref.totalMoneyPerSecond * 3600 | num}})


Angel Calculations

All of values in the tables will include sacrificed angels in calculating the number required to increase by x%. The only exception is Doubled w/o Sacrificed which should match your in game numbers exactly and does not include sacrificed angels.

Lifetime Earnings
# Angels Sacrificed
Threshold Number of Angels Lifetime Cost Lifetime Difference Difference Time Cost
{{aUC[0]}} x {{aUC[1] | num:raw}} AI ${{aUC[2] | num:raw}} ${{aUC[3] | num:raw}} {{aUC[4] | time:raw}}

Recommendations Filters

Don't show upgrades that take longer than (Days : Hours : Minutes)

   
: :
   

Don't show upgrades that have % Increase in $ / Second less than X

Recommendation: {{::ref.recommendation}}


Upgrade To Upgrade Score (higher = better)* Cost of Upgrade Cost of Upgrade in Time Increase in $ / Second % Increase in $ / Second Apply
{{::rec[0] | rec:ref}} {{::rec[1] | num:raw}} {{::rec[2] | num:raw}} ${{::rec[3] | num:raw}} {{::rec[4] | time:raw}} ${{::rec[5] | num:raw}} {{::rec[6] | num:raw}}%

*Upgrade Score is calculated by minimizing time to buy any pair of upgrades. If your goal is to buy two upgrades, then the upgrade with a higher score should be bought first.


Found an error? Want to request a feature? You can do so on Reddit or Github.